-T R I C K S H O T - | - B I L L I A R D S

Trickshot Home

Play Trickshot

Share Levels

Replay Booth

How To Play

1. Trickshot Instructions

3. Trickshot Level Editor

5. Instant Replay Booth

2. Setting Spin and Jumping The Ball

4. Save Level / Load Level

6. Sharing Levels

1. Trickshot Instructions
How To Play
 

Shot Counter

Displays how many shots you have left to complete the level.

 

Cue Angle

Output gauge for the angle of the pool cue.

 

Cue Power

Output gauge for the power of the pool cue.

 

Ball Close-Up

Shows what ball the cue-ball is currently aimed at.

 

Game Timer

Displays how much time is left to complete the level. This is only displayed if the timer has been activated.

 

Sink All Balls

If this icon is visible, you must sink all of the balls on the table within the number of shots shown.

 

Ordered By #

If this icon is visible, you must sink the required balls in numerical order (1, 2, 3, 4, ..) to complete the level.

 

Show Goals

Place the mouse cursor over this icon to display the goals for the current level.

 

Save Level

Outputs the level code (in plain text) for the current level.

 

Load Level

Brings up the 'Load Level' screen. Paste in a valid level code or instant replay code to load a player-created level.

 

Spin Lock

This will lock the current spin (ball english). If this is unlocked, the spin will be reset to 0 (centered) after every shot.

 

Spin Reset

Resets the cue-ball spin to 0 (centered).

 

Restart Game

Restarts the current level. Keyboard Shortcut: R

 

Game Options

Displays in-game options such as quality.

 

Level Editor

Switches to the Level Editor.

 

Sound On / Off

Toggle the music and sound FX on or off.

2. Setting Spin and Jumping The Ball

Use the spin diagram for precise cue-ball control.


This allows precise control of the cue-ball enabling complex variations of levels, as well as providing a more realistic physics environment.

If the spin indicator is moved into the JUMP area, the cue-ball will get airborne. This is based on the amount of jump combined with the shot power.

3. Trickshot Level Editor
 

Billiard Balls

Drag and drop a pool ball onto the table to set it into play. The player will be required to pocket all of the balls on the table if the 'Sink All Balls' option is enabled.

 

Pocket Markers

Drag and drop the corresponding colored marker into any pocket to force the player to sink the ball in that pocket.

 

Level Goal

Use these stars to set arbitrary goals for a level. The player is required to collect all stars to complete the level.

 

Extra Pocket

Add up to two extra pockets on the pool table. Drag and drop.

 

Rack - Triangle

Drag this icon onto the table to add the rack. This can act as a barrier or obstacle. Rotate and position accordingly.

 

Pool Cue

Similar to the rack, a pool cue can be used as a wall or obstacle to create more complex trickshot levels.

 

Pinball Bumper

Balls will bounce off of this like a pinball bumper. This object remains stationary during play. Four available.

 

Wine Glass

The wine glass offers another possible obstacle with unique properties. Spilling the wine glass results in a loss.

 

Coin / Cup

The coin can be used in two ways: 1) Place on the table surface to act as a jump for pool balls. 2) Place along the banks to require the player to bounce the coin into the cup.

 

Clear Level

Resets the level editor. Clears all items and resets all level attributes to default settings.

 

Undo

Undo the last move made in the level editor. The last 20 moves are saved.

 

Redo

Redo. (achieve all level goals: sink balls, collect stars, etc).

 

Shot Limit

Set the number of shots the player will have to complete the level. This determines the shot limit in which the player must achieve all level goals (sink balls, collect stars, etc).

 

Level Timer

Optional. Increase this value to add a time limit. Player will be required to achieve all level goals before the time expires.

 

Cue-ball Bounds

This icon represents the current boundary type for the initial placement of the cue-ball. Point (P), Behind Line (L), Entire Table (A), and User-Defined (B).

 

Sink All Balls

If enabled, the player is required to sink all of the balls on the table. If disabled, the player is only required to sink balls with marked pockets (colored chips) and achieve other goals.

 

Numerical Order

When this option is enabled, the player is required to sink all required balls in numerical order (lowest to highest).

 

Level Title

Enter the level title here. This can be a short description of the level or authors name, etc.

 

Save Level

Outputs the level code (in plain text) for the current level.

 

Load Level

Brings up the 'Load Level' screen. Paste in a valid level code or instant replay code to load a player-created level.

 

Play Level

Switches to Play Mode.

 

Guidelines

Click and drag the rulers to add guidelines. There are horizontal and vertical guides available. Objects will snap to guidelines helping with precise alignment.

 

Hide Guides

Hide all guidelines from view. Objects do not snap to hidden guidelines.

 

Clear Guides

Clear all guidelines.

 

Flip X-Position

Flip selected items horizontally.

 

Flip Y-Position

Flip selected items vertically.

 

Align X-Axis

Align selected items horizontally along a common x-axis.

 

Align Y-Axis

Align selected items vertically along a common y-axis.

 

Distribute X-Axis

Arrange selected items evenly spaced horizontally.

 

Distribute Y-Axis

Arrange selected items evenly spaced vertically.

4. Save Level / Load Level

Save Level


Trickshot Billiards allows anyone to create their own levels using the built-in level editor.

These player-created levels can be saved by exporting the plain text level code.

This code can then be saved in a text editor such as notepad, sent to a friend as a challenge, pasted in an email, or shared on this website with other players from around the world.

Load Level


This is where you can input a level code recieved from a friend or from this website.

Simply paste (Ctrl + V) the level code and press LOAD. Instant replay code will also work.

Invalid or tampered level code will not be accepted.

5. Instant Replay Booth

Recording an Instant Replay


After successfully completing a level, you have the option of recording an instant replay of your shots.

Press the 'RECORD' button on the level success screen to recieve a replay code.

This replay code is exported in plain text and can be used the same way as ordinary level code.

Enter your name in the box and press 'GET CODE' to generate your unique instant replay level code.

6. Sharing Levels

Sharing Levels on TrickShotPool.com


The 'Share Levels' page on this website allows players from around the world to create, play, and share levels. Anybody can add new levels or replays to the website by entering their level code or replay code on the 'share levels' page.

Since all level and replay codes are saved as plain text, it is easy to share levels with friends.

Level Code vs. Replay Code


When sharing a level on the website, you can either enter the level code or the replay code (which contains the level code as well). By submitting the replay code, you are basically verifying that the level is possible to complete and providing an instant replay to prove it.

*The instant replay code contains the original level code as well.

**No account sign-up is necessary to share levels on this website. Just cut and paste.

By pressing the RECORD INSTANT REPLAY button on the level success screen, you will recieve a code similar to the one shown in the diagram on the right.

Trickshot Home

Play Trickshot

Share Levels

Replay Booth

How To Play

© Wolf Games | TrickShotPool.com | OfficeGameSpot.com | GunBlood.com | GunCars.com | SoccerAndroid.com